Minor in Augmented & Virtual Reality

The emergence of Augmented and Virtual Reality (AR/VR) is taking technology through the next level of immersive experience. Augmented Reality is the technology that helps the user to connect its direct or indirect physical world with the help of digital information provided by computers in real-time. It helps people to think beyond their imagination.

AR combines both real and virtual objects and is one of the most interactive technologies in the present scenario.AR applications are widely available in mobile devices, audio-visual media like news, entertainment, sports becoming an essential part of our lives. Virtual reality is the experience that can be similar or different to the real world. It helps to educate and entertain users and therefore find wide applications in gaming, entertainment, medicine, training industries, and military purposes.

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Key Information

Objectives

To train students in designing and building AR/VR platforms The course focuses on developing industry-ready AR/VR Engineers who can develop hardware and corresponding software along with it. Students will be introduced to all the aspects of AR/VR technology which is going to become an integral part of daily life in the near future. Students will be able to create systems that allow the user to interact with the immersive 3D world.

Learning Outcomes

At the successful completion of this minor program an engineering graduates will be able to

  • LO1. Understand the basics of augmented and Virtual reality systems to design and develop small applications.
  • LO2. Gain insights into AR/VR industrial applications and future technologies like mixed reality.

Assessment Method

Projects, App developments, Tests, Laboratory experiments, Presentation / Video making, Quiz, study of research papers etc.

Eligibility Criteria

Student who has earned all credits of First Year of Engineering in any branch of Engineering at K. J. Somaiya College of Engineering.

List of Courses

  • Sensors and actuators in AR/VR system
  • Virtual reality systems and VR hardware
  • Augmented reality and Multidimensional systems (4DX, DTS)
  • Mixed reality and advanced systems (XR, DR)
  • Project on Augmented or Virtual reality

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